Sunday, July 31, 2022

The Fey Sisters' Fate

 The Fey Sisters' Fate by Chris Doyle


This was an interesting little module I picked up from Firefly Toys and Games, the local game Mecca. I ran it for the Riverport Rebels, and then again for the Class of '81 sometime later. It makes a great "sidequest" sort of adventure to slip into a campaign. 


The premise is that a small town has gotten a distress call from its fey allies in the nearby forest. When they send militia to answer it, their soldiers disappear. The players are tasked with finding out why. 


SPOILERS AHEAD: Turns out, some frogfolk have dammed up an important creek and the lack of water has already killed one dryad. They are capturing and enslaving anyone who comes to help, forcing them to, you guessed it, work on the dam.


The players can choose to solve this problem by fighting, diplomacy, subterfuge, or any combo of the three. They will have to play referee for a dispute between a group of bedraggled naiads and a marauding bear on their way to the work camp, where they will discover that the frog folk are keeping the missing townsfolk as an enslaved workforce.

The three main goals of the module are to free the townsfolk, destroy the dam, and defeat the frog folk.

There is a weird little side thingy in there where the town's favorite militia leader is deeply motivated to get her magic sword back, but the players may or may not share that motivation. Frankly, I thought that story detail was a little weird, and the Class was fairly unenthusiastic about helping retrieve it. They chose to simply head back to town with the townsfolk. The Rebels, however, did go on and finish out the module by entering the dark, subterranean grotto where the sword was hidden.

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