At the beginning of the pandemic, my friend and bandmate, Bob, asked me if I might consider running a 5e Dungeons and Dragons game online. I was already using Roll20 for in-person games, but this would be a shift to an entirely online game. I would need to teach him and what would end up being my other two bandmates how to use Roll20, but also teaching them how to play Fifth Edition D&D. Two players had played before, but only tabletop and not 5e. The third player had never played. So we had quite a project ahead of us.
After getting my little group set up and teaching them the basics, it hit me: I have an old friend I love to game with, and who lives in another town. I keep my tables small when I run games, but I had a place for one more player, and she immediately came to mind. So I invited her and she agreed.
Here's a note for you DMs and GMs out there about teaching your players Roll20: pretty much the first thing they will figure out how to do is put graffiti on your maps. That's okay. It's their world, too.
I had planned to run a simple module I had run before for our first session (Tomb of Crossed Words by Richard Jansen-Parkes). Roll20, however, frequently gifts subscribers with free resources, and so I found myself with a free copy of The Master's Vault by James Introcaso. It's the perfect starter module, both for learning/teaching 5e and also for Roll20.
And so we were ready to embark on our first adventure.
Nice masthead. I like the ship behind us.
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